On Sat, 01 Oct 2011 08:25:16 +0100 Rui Miguel Silva Seabra <r...@1407.org> said:

> Em 01-10-2011 03:36, Carsten Haitzler (The Rasterman) escreveu:
> > On Fri, 30 Sep 2011 22:37:07 +0100 Rui Miguel Silva Seabra<r...@1407.org>
> > said:
> >
> >> Em 30-09-2011 18:46, Jim Kukunas escreveu:
> >>> On Fri, Sep 30, 2011 at 12:39:20PM +0900, Carsten Haitzler wrote:
> >>>> On Thu, 29 Sep 2011 10:42:29 -0700 Jim Kukunas
> >>>> <james.t.kuku...@linux.intel.com>   said:
> >>>>
> >>>> well.. lucas committed this without me getting around to my review... i
> >>>> found several issues with it. A_MASK_SSE3 was being declared all the time
> >>>> and never used in the inline funcs. it was ONLY used in 1 of the c files.
> >>>> i moved it there. also you called the C init funcs for rel ops - not the
> >>>> sse3 ones. copy&  paste bug. also unused return value warnings in cpu
> >>>> sse3 detection function.
> >>> Whoops. Thanks for fixing these issues.
> >>>
> >>>> i ran a full expedite run:
> >>>>
> >>>> http://www.enlightenment.org/~raster/speed.html
> >>>>
> >>>> (i5-2500 CPU @ 3.30GHz, GeForce GTS 450, e17 running with OpenGL
> >>>> compositor).
> >>>>
> >>>> just as a comparison - after the sse3 speedups, speed vs the nvidia gpu:
> >>>>
> >>>> http://www.enlightenment.org/~raster/speedgl.html
> >>>>
> >>>> i haven't tested against an atom yet.
> >>> Cool. I think these patches really shine on the atom.
> >>>
> >>> There is a much bigger difference between 21 frames and 46 frames, then
> >>> betweeen 179 frames and 397 frames.
> >> That's awesome for my Atom tablet with a GMA3150, also running the Free
> >> Software drivers.
> >>
> >> I notice in raster's comparison that some items get dramatically worse,
> >> even though overall it's an amazing improvement which I'm going to
> >> compile this weekend :)
> > actually only "worse" items are the text rendering. those are between 5-15%
> > slower after patches. that was something i was going to bring up that
> > slightly disturbed me. it's easy to see the little blob of redness in the
> > table:
> >
> > http://www.enlightenment.org/~raster/speed.html
> >
> >> Do you think you could visit them specifically, and perhaps make them go
> >> much better rather than the current 80% worse or similar? :)
> >>
> >> Good job, anyway, good job!
> I saw, earlier, a lot more reds, some of them with -80%.
> 
> Did you spot a mistake in your measuring and fixed it? Now I don't see 
> those anymore :)

hmm no - that may have been the xlib vs gl u saw... some things are not faster
in gl.

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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