On Sun, Mar 4, 2012 at 4:17 PM, Vincent Torri <vincent.to...@gmail.com>wrote:

> On Sun, Mar 4, 2012 at 11:31 AM, HariHara Sudhan <h...@emo2.com> wrote:
> > They changed from this theme right? -
> > http://archive.gamedev.net/archive/index.html
>
> exactly. I didn't get there since i finished to work on the ddraw and
> d3d engine (i wrote the first version of the d3d engine. the one in
> the svn is the second version)
>

And yes there is need for a third version of the d3d engine ;)


>
> > I am trying to debug things. However I need a bit of guidance. I made
> some
> > changes to evas_ddraw_main.cpp file in modules->engines->software_ddraw
> > folder. Added some printf's
> >
> > I compiled evas post that. The changes don't reflect still. Am I doing
> > something wrong?
>
> or else the printf that you added are not called (that is the
> functions that call your printf's are not called). Difficult to say
> without the changes
>

I sorted this out and I have attached the patch to fix the ddraw issue.

Whenever the display is lost - evas_software_ddraw_restore() function is
called.

The function checks for DDERR_SURFACELOST error. If true it restores the
primary and back buffer.


Now back to handle leaks...


>
> Vincent
>
>
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-- 
Regards

HariHaraSudhan

Attachment: evas_ddraw_main.patch
Description: Binary data

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