On Sun, Mar 4, 2012 at 4:17 PM, Vincent Torri <vincent.to...@gmail.com>wrote:
> On Sun, Mar 4, 2012 at 11:31 AM, HariHara Sudhan <h...@emo2.com> wrote: > > They changed from this theme right? - > > http://archive.gamedev.net/archive/index.html > > exactly. I didn't get there since i finished to work on the ddraw and > d3d engine (i wrote the first version of the d3d engine. the one in > the svn is the second version) > And yes there is need for a third version of the d3d engine ;) > > > I am trying to debug things. However I need a bit of guidance. I made > some > > changes to evas_ddraw_main.cpp file in modules->engines->software_ddraw > > folder. Added some printf's > > > > I compiled evas post that. The changes don't reflect still. Am I doing > > something wrong? > > or else the printf that you added are not called (that is the > functions that call your printf's are not called). Difficult to say > without the changes > I sorted this out and I have attached the patch to fix the ddraw issue. Whenever the display is lost - evas_software_ddraw_restore() function is called. The function checks for DDERR_SURFACELOST error. If true it restores the primary and back buffer. Now back to handle leaks... > > Vincent > > > ------------------------------------------------------------------------------ > Virtualization & Cloud Management Using Capacity Planning > Cloud computing makes use of virtualization - but cloud computing > also focuses on allowing computing to be delivered as a service. > http://www.accelacomm.com/jaw/sfnl/114/51521223/ > _______________________________________________ > enlightenment-devel mailing list > enlightenment-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- Regards HariHaraSudhan
evas_ddraw_main.patch
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