Hmmm. I found this as well. Seems to apply to desktop apps -
http://msdn.microsoft.com/en-us/library/windows/desktop/gg426153(v=vs.85).aspx



I also read through this forum -
http://www.gamedev.net/topic/28984-handling-alt-tab-in-directdraw/

Seems like we have a similar situation at hand.

Do you think we should also handle wm_activate?

Only pain point in that case is we will need to activate the window post
screen orientation change.

Also are there any evas functions that can be called to reinitialize the
primary surface etc?


I have D3D configured as well. It crashes the moment I load an image onto
the surface. Works well with lets say something like a rectangle. Does the
D3D engine work for you?








On Sun, Mar 4, 2012 at 4:12 AM, Vincent Torri <vincent.to...@gmail.com>wrote:

> On Sat, Mar 3, 2012 at 10:03 PM, HariHara Sudhan <h...@emo2.com> wrote:
> > I found this explanation on msdn. Seems like a solution.
> >
> > http://msdn.microsoft.com/en-us/library/aa919861.aspx
> >
> > I am not sure where I should add this code.
>
> well, that's Windows CE API, not Windows XP one.
>
> Vincent
>
>
> ------------------------------------------------------------------------------
> Virtualization & Cloud Management Using Capacity Planning
> Cloud computing makes use of virtualization - but cloud computing
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-- 
Regards

HariHaraSudhan
------------------------------------------------------------------------------
Virtualization & Cloud Management Using Capacity Planning
Cloud computing makes use of virtualization - but cloud computing 
also focuses on allowing computing to be delivered as a service.
http://www.accelacomm.com/jaw/sfnl/114/51521223/
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