thanks for the wiki update!
On Jul 11, 2012 2:37 PM, "Vincent Torri" <[email protected]> wrote:

> On Wed, Jul 11, 2012 at 7:22 AM, Christophe Sadoine <[email protected]>
> wrote:
> > On 11 July 2012 13:56, Vincent Torri <[email protected]> wrote:
> >> beside the fact that you didn't add @since in the doc, that you didn't
> >> update ChangeLog and NEWS, a quaternion can represent a rotation in a
> >> 3D vector space if it is a unit quaternion. It's not mentioned in the
> >> doc, nor tested in the code. Is it normal ?
> >
> > Well it's just that I didn't think about it. We can put it in the doc
> > like you said, or we can normalize the quaternion in the function.
> > Which way is preferable?
>
> I think that the doc should mention that. Indeed, there is a big
> chance that if a user wants to do a rotation, he has angles, hence an
> already normalized quaternion.
>
> > Sorry about the other changes I had to do. I just checked this link
> > from the contribute page:
> > http://trac.enlightenment.org/e/wiki/PatchReview
>
> thank you, i've updated the wiki accordingly.
>
> Vincent
>
>
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