Hi Raster, On Fri, Jan 4, 2013 at 12:45 PM, Carsten Haitzler <ras...@rasterman.com> wrote: > On Fri, 4 Jan 2013 11:21:28 -0200 Gustavo Sverzut Barbieri > <barbi...@profusion.mobi> said: > >> On Fri, Jan 4, 2013 at 10:56 AM, Carsten Haitzler >> <ras...@rasterman.com>wrote: >> >> > On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri >> > <barbi...@profusion.mobi> said: >> > >> > ooh also.. with software comp.. rememebr that the async renderer is still >> > busy >> > rendering in the bg.. THEN sw comp in the mainloop is grabbing pixels to >> > ximages WHILE sw evas is rendering async.. THEN it uses those ximages - >> > their >> > pixel data is SET to be theimage pixel data, and then an sync sw render >> > uses >> > that pixel data we grabbed async to the rendering of it (that used to be >> > sync) :) if its sw comp - but i've seen sync issues with gl comp and >> > content >> > containing incorrect pixels. :) >> >> >> I couldn't understand what you mean. Seems you're getting some ideas on >> where is the problem, then: >> >> 1 - explain that in a more understandable way :-P >> 2 - look into comp code to see where the problems could be. You wrote it, >> then you know that quite well. >> >> We can help you with #2 if you do #1 and let us know where to to pin point. > > comp can sync its canvas. it can ensure it is no longer rendering before it > changed the image data ptrs... > > BUT... it cant sync the canvases in the borders, or the menus, or the > background or the popups. these are separate windows and canvases. literally e > is doing x(shm)getimage() the pixels from x11 when updates happen. since async > rendering may be rendering a NEW frame WHILE it is doing a getimage for the > old one (the border canvas is rendering async to the comp canvas in its own > thread),
What do you mean by its own thread here? You did see we have just one render thread for all canvases, right? Or am I missing what you really said here? -- Ulisses > this will be a source of issues. before because evas_render was > synchronous, this serialized rendering ensuring it was done in a popup/border > etc. BEFORE comp grabbed the pixels and rendered the comp canvas. NOW.. this > other rendering may still be underway in parallel. -- Ulisses Furquim ProFUSION embedded systems http://profusion.mobi Mobile: +55 19 9250 0942 Skype: ulissesffs ------------------------------------------------------------------------------ Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122412 _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel