Hi, On Tue, Jan 8, 2013 at 12:15 AM, Carsten Haitzler <[email protected]> wrote: > On Mon, 7 Jan 2013 23:27:32 -0200 Gustavo Sverzut Barbieri > <[email protected]> said: > >> On Monday, January 7, 2013, Ulisses Furquim wrote: >> >> > Hi raster, >> > >> > On Monday, January 7, 2013, Carsten Haitzler wrote: >> > >> > > On Mon, 7 Jan 2013 18:36:32 -0200 Ulisses Furquim < >> > [email protected] <javascript:;><javascript:;>> >> > > said: >> > > >> > > > Hi Raster, >> > > > >> > > > On Fri, Jan 4, 2013 at 12:45 PM, Carsten Haitzler < >> > [email protected] <javascript:;><javascript:;> >> > > > >> > > > wrote: >> > > > > On Fri, 4 Jan 2013 11:21:28 -0200 Gustavo Sverzut Barbieri >> > > > > <[email protected] <javascript:;> <javascript:;>> said: >> > > > > >> > > > >> On Fri, Jan 4, 2013 at 10:56 AM, Carsten Haitzler >> > > > >> <[email protected] <javascript:;> <javascript:;>>wrote: >> > > > >> >> > > > >> > On Fri, 4 Jan 2013 10:42:13 -0200 Gustavo Sverzut Barbieri >> > > > >> > <[email protected] <javascript:;> <javascript:;>> said: >> > > > >> > >> > > > >> > ooh also.. with software comp.. rememebr that the async renderer >> > is >> > > still >> > > > >> > busy >> > > > >> > rendering in the bg.. THEN sw comp in the mainloop is grabbing >> > > pixels to >> > > > >> > ximages WHILE sw evas is rendering async.. THEN it uses those >> > > ximages - >> > > > >> > their >> > > > >> > pixel data is SET to be theimage pixel data, and then an sync sw >> > > render >> > > > >> > uses >> > > > >> > that pixel data we grabbed async to the rendering of it (that used >> > > to be >> > > > >> > sync) :) if its sw comp - but i've seen sync issues with gl comp >> > and >> > > > >> > content >> > > > >> > containing incorrect pixels. :) >> > > > >> >> > > > >> >> > > > >> I couldn't understand what you mean. Seems you're getting some ideas >> > > on >> > > > >> where is the problem, then: >> > > > >> >> > > > >> 1 - explain that in a more understandable way :-P >> > > > >> 2 - look into comp code to see where the problems could be. You >> > > wrote it, >> > > > >> then you know that quite well. >> > > > >> >> > > > >> We can help you with #2 if you do #1 and let us know where to to pin >> > > point. >> > > > > >> > > > > comp can sync its canvas. it can ensure it is no longer rendering >> > > before it >> > > > > changed the image data ptrs... >> > > > > >> > > > > BUT... it cant sync the canvases in the borders, or the menus, or the >> > > > > background or the popups. these are separate windows and canvases. >> > > > > literally e is doing x(shm)getimage() the pixels from x11 when >> > updates >> > > > > happen. since async rendering may be rendering a NEW frame WHILE it >> > is >> > > > > doing a getimage for the old one (the border canvas is rendering >> > async >> > > to >> > > > > the comp canvas in its own thread), >> > > > >> > > > What do you mean by its own thread here? You did see we have just one >> > > > render thread for all canvases, right? Or am I missing what you really >> > > > said here? >> > > >> > > frame is renderd in sw. it will be in the sw render thread. main comp >> > > canvas >> > > uses gl. it's not in a thread (atm).. and thus it is in parallel to the >> > sw >> > > thread. i've been sleeping on this and sucky as it is.. there's more >> > > problems >> > > to be had with regards to shapes too :/ shape masks that is. >> > >> > >> > I see, you are right. Now the best we can do is a ecore_evas_sync like >> > Gustavo said if we can not do async rendering and one of our sub ecore evas >> > can. If we do async rendering then it shouldn't matter. This way we don't >> > even need to spread calls to evas_sync and when (and if) we make gl engines >> > async it should just work. Agreed? Does it make sense? >> > >> >> Not to me. What is being done async if all uses is buffer & GL?! There is >> no async in these cases. > > it doesnt use buffer. it uses software-x11 for menus, popups, shelves, window > frames etc.
Ugh. :-/ -- Ulisses Furquim ProFUSION embedded systems http://profusion.mobi Mobile: +55 19 9250 0942 Skype: ulissesffs ------------------------------------------------------------------------------ Master SQL Server Development, Administration, T-SQL, SSAS, SSIS, SSRS and more. Get SQL Server skills now (including 2012) with LearnDevNow - 200+ hours of step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only - learn more at: http://p.sf.net/sfu/learnmore_122512 _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
