On Thu, 9 Jan 2014 20:19:30 +1000 David Seikel <onef...@gmail.com>
wrote:

> On Wed, 8 Jan 2014 20:42:24 +0900 Carsten Haitzler (The Rasterman)
> <ras...@rasterman.com> wrote:
> 
> > On Wed, 8 Jan 2014 17:32:23 +1000 David Seikel <onef...@gmail.com>
> > said:
> > 
> > > On Wed, 8 Jan 2014 09:31:18 +0900 Carsten Haitzler (The Rasterman)
> > > <ras...@rasterman.com> wrote:
> > > 
> > > > On Wed, 8 Jan 2014 07:15:34 +1000 David Seikel
> > > > <onef...@gmail.com> said:
> > > > 
> > > > > On Tue, 7 Jan 2014 20:42:22 +0100 Davide Andreoli
> > > > > <d...@gurumeditation.it> wrote:
> > > > > 
> > > > > > Hi all,
> > > > > > as discussed in the other thread we seems to agree on the
> > > > > > fact that we need more styles (for widgets and texts) in
> > > > > > elementary. Imo this is a big issue atm and I think should
> > > > > > be fixed asap, so I'm starting here a list of things I miss
> > > > > > while using elm.
> > > > > 
> > > > > Can we include some sort of minimalist, absolute minimum
> > > > > padding, style over all?  That's the biggest issue I'm having
> > > > > with trying to create elm UIs, everything is just too damn
> > > > > big.  Especially when trying to recreate UI designed by
> > > > > others.
> > > > > 
> > > > 
> > > > 1. rm -rf ~/.elementary
> > > > 2. start again.
> > > > 
> > > > you are likely using the mobile profile or something with a
> > > > LARGE finger size. tone it down. i see this all over the place
> > > > - people using elm with mobile profiles that have big finger
> > > > sizes and thus widgets are expanded to be hittable by a fat
> > > > finger on a touch screen.
> > > 
> > > People keep telling me it's a finger size issue, and I have
> > > been explicitly telling it to use minimal finger size in my code
> > > for years.  ~/.elementary gets deleted on a semi regular basis,
> > > and I have NEVER told EFL to use a mobile profile.
> > 
> > so does it look like this:
> > 
> > http://www.enlightenment.org/ss/e-52cd39365bcbf6.01065861.png
> > 
> > ? (thats scale = 1 - standard profile and finger size, not mobile).
> 
> Yes it does look like that, though that's only a hand full of the
> widgets.  The buttons have too much vertical padding around the text.
> 
> Then there is menus, see my first screen shot.  The app in the
> background is a V1 Second Life viewer (V2 and V3 have horrible UI).
> The semi transparent window to the right is the Elm menu test.  Again
> there is excess padding around the text, to the point where the menus
> are almost twice the size for a similar font.
> 
> My second screenie is my UI playground, where I'm trying to figure out
> how best to do an EFL version of that virtual world viewer from the
> first screenie.  That's an inlined elm window (taken from the elm
> test, so it includes the corner widgets), an elm toolbar in the top
> of that window (also borrowed from an elm test), with a menu in that
> toolbar, a genlist below the toolbar, and a button down the bottom.
> The menu is being "shown".  I have no idea why it has a transparent
> background.  You can see that the menu is spread over the entire size
> of the inlined window, but maybe I need to adjust the fill settings.
> It gets even worse if I try to move the mouse over the menu items,
> the "debug setings" item fills the window and I can't do squat with
> it.
> 
> That app worked a bit better with EFL 1.7, this is 1.8 as of last
> night, but still the menus where huge.  I'm going to go over that app
> tonight and fix what bit rotted between EFL versions, plus see if I
> can get that GL context shared (again) as we discussed in another
> thread. So maybe I can get it better, but still in the elm test apps,
> the padding around text in lots of the widgets is definitely too big.

Oops, I forgot the second screenie.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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