On Thu, 9 Jan 2014 20:19:30 +1000 David Seikel <onef...@gmail.com> wrote:
> On Wed, 8 Jan 2014 20:42:24 +0900 Carsten Haitzler (The Rasterman) > <ras...@rasterman.com> wrote: > > > On Wed, 8 Jan 2014 17:32:23 +1000 David Seikel <onef...@gmail.com> > > said: > > > > > On Wed, 8 Jan 2014 09:31:18 +0900 Carsten Haitzler (The Rasterman) > > > <ras...@rasterman.com> wrote: > > > > > > > On Wed, 8 Jan 2014 07:15:34 +1000 David Seikel > > > > <onef...@gmail.com> said: > > > > > > > > > On Tue, 7 Jan 2014 20:42:22 +0100 Davide Andreoli > > > > > <d...@gurumeditation.it> wrote: > > > > > > > > > > > Hi all, > > > > > > as discussed in the other thread we seems to agree on the > > > > > > fact that we need more styles (for widgets and texts) in > > > > > > elementary. Imo this is a big issue atm and I think should > > > > > > be fixed asap, so I'm starting here a list of things I miss > > > > > > while using elm. > > > > > > > > > > Can we include some sort of minimalist, absolute minimum > > > > > padding, style over all? That's the biggest issue I'm having > > > > > with trying to create elm UIs, everything is just too damn > > > > > big. Especially when trying to recreate UI designed by > > > > > others. > > > > > > > > > > > > > 1. rm -rf ~/.elementary > > > > 2. start again. > > > > > > > > you are likely using the mobile profile or something with a > > > > LARGE finger size. tone it down. i see this all over the place > > > > - people using elm with mobile profiles that have big finger > > > > sizes and thus widgets are expanded to be hittable by a fat > > > > finger on a touch screen. > > > > > > People keep telling me it's a finger size issue, and I have > > > been explicitly telling it to use minimal finger size in my code > > > for years. ~/.elementary gets deleted on a semi regular basis, > > > and I have NEVER told EFL to use a mobile profile. > > > > so does it look like this: > > > > http://www.enlightenment.org/ss/e-52cd39365bcbf6.01065861.png > > > > ? (thats scale = 1 - standard profile and finger size, not mobile). > > Yes it does look like that, though that's only a hand full of the > widgets. The buttons have too much vertical padding around the text. > > Then there is menus, see my first screen shot. The app in the > background is a V1 Second Life viewer (V2 and V3 have horrible UI). > The semi transparent window to the right is the Elm menu test. Again > there is excess padding around the text, to the point where the menus > are almost twice the size for a similar font. > > My second screenie is my UI playground, where I'm trying to figure out > how best to do an EFL version of that virtual world viewer from the > first screenie. That's an inlined elm window (taken from the elm > test, so it includes the corner widgets), an elm toolbar in the top > of that window (also borrowed from an elm test), with a menu in that > toolbar, a genlist below the toolbar, and a button down the bottom. > The menu is being "shown". I have no idea why it has a transparent > background. You can see that the menu is spread over the entire size > of the inlined window, but maybe I need to adjust the fill settings. > It gets even worse if I try to move the mouse over the menu items, > the "debug setings" item fills the window and I can't do squat with > it. > > That app worked a bit better with EFL 1.7, this is 1.8 as of last > night, but still the menus where huge. I'm going to go over that app > tonight and fix what bit rotted between EFL versions, plus see if I > can get that GL context shared (again) as we discussed in another > thread. So maybe I can get it better, but still in the elm test apps, > the padding around text in lots of the widgets is definitely too big. Oops, I forgot the second screenie. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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