On Mon, 17 Feb 2014 15:48:27 +0000
Tom Hacohen <tom.haco...@samsung.com> wrote:

> Hey guys,
> 
> It's time to include Tiling2 into core.
> If you are not familiar with Tiling2, it's an improvement of the Tiling 
> module I've been working on with help from billiob, cippp and discomfitor.
> 
> Main features:
>   * Very stable, especially compared to Tiling1.
>   * Tiling is done in a tree, so you can essentially tile however you'd 
> like.
>   * Good support of floating windows.
> 
> For more info: https://phab.enlightenment.org/w/emodules/tiling2/
> 
> I've been using it full time for a month now, and it seems to be stable 
> (many thanks to discomfitor for fixing many related E bugs). It has been 
> an external modules and has been tested by others, and there are no 
> known issues.
> 
> For all I can see, it's better than Tiling1 and introduces no 
> regressions. I've talked to the Tiling1 maintainer (billiob), and he 
> agrees that we should upgrade to Tiling2 in core, replacing Tiling1. 
> Since it's based on the Tiling1 code-base (though a lot has been 
> modified), and it serves the same purpose, I'll also rename it to 
> Tiling, and not include it as Tiling2.
> 
> For all I know, the only remaining concern about Tiling2 is something 
> I'm not sure I'd like to fix (as I prefer the "broken" behaviour better 
> than the solutions), and is not a regression, as it also occurs in 
> Tiling1. It's an issue with not respecting windows' hints for min/max 
> sizes, which are, as the name implies "hints".
> 
> So, if there are no objections, I'll probably merge this into core 
> Enlightenment 19 by the end of this week.
> 
> Thanks for reading.
> 
> --
> Tom.
> 

Hi,

I appreciate the work that you've done to improve the tiling experience under E 
and the time that you've spent to make these improvements.

At present, however, I cannot yet support this merge due to the high number of 
remaining bugs. In very early preliminary testing, I've already found several 
serious issues. Let's revisit this topic for E19 after a bit more testing and 
fixing.

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