On Fri, Apr 25, 2014 at 2:21 PM, David Seikel <[email protected]> wrote: >> > hermet pushed a commit to branch master. >> > >> > http://git.enlightenment.org/core/efl.git/commit/?id=8fda63173063e03e1d48c8b026ecf8b94298162c >> > >> > commit 8fda63173063e03e1d48c8b026ecf8b94298162c >> > Author: Taekyun Kim <[email protected]> >> > Date: Fri Dec 27 16:56:30 2013 +0900 >> > >> > Evas: 3D: Introducing 3D scene rendering features > > While I'm happy there's more 3D rendering support coming into EFL, this > was a big shock to me. Was this discussed anywhere? Is there a road > map? And more to the point of my personal 3D virtual world work, will > this be suitable for 3D virtual worlds?
Hum, it has been sitting in a branch for a 3 weeks or a month. I did point people to it on IRC, but I think we did fail to communicate on the mailing list. As for a road map, well, like every open source project. You have some free stuff, that will hopefully improve :-) More seriously, the first goal would be to make it useful and working for small object/scene, but after talking with Christophe who is doing a 3d engine with Evas_GL. I am now thinking that in fact we should accept any contribution that make this engine powerful enough to handle a 3d world for a game or virtual world like in your case. I guess that would be left to you and Christophe to improve it. On the middle term what may be done : - Add a plugin infrastructure for reading more file format for scene/object - Integrate with Edje - Add a bigger demo to Elementary - Add partial update support - Keep improving the API and features set In itself it is already enough work for some month, but who knows where it will go. It only depend on who contribute to it :-) > I've made big noises in the last few years about working on 3D virtual > worlds, I would have hoped I could have been involved in this from an > earlier stage of development. This is sadly a side effect of getting the approval for pushing the code in an open source project that take nearly more time than just writing the code. From now on improvement and change should be more step by step, minimal and iterative. > Oh well, it's here now, thanks I guess. I hope I can make good use of > it. I hope to ! -- Cedric BAIL ------------------------------------------------------------------------------ Start Your Social Network Today - Download eXo Platform Build your Enterprise Intranet with eXo Platform Software Java Based Open Source Intranet - Social, Extensible, Cloud Ready Get Started Now And Turn Your Intranet Into A Collaboration Platform http://p.sf.net/sfu/ExoPlatform _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
