On Sun, Apr 27, 2014 at 4:19 PM, David Seikel <[email protected]> wrote:
> On Sun, 27 Apr 2014 14:48:19 +1000 David Seikel <[email protected]>
> wrote:
>> Ah they did bit rot.  The examples use the legacy API, but where not
>> updated when the legacy API was removed.
>
> Was the legacy API removal even tested?  After pulling my hair out all
> day I've come to the conclusion that you can't call
> evas_obj_image_scene_set() and evas_obj_size_set() on the image you are
> rendering the 3D to, without segfaulting.  And if you don't do the
> resize call, you can't see the image.  I spent most of the day trying
> to figure out how to get it all to work in my own test application,
> with no joy, but then just converted the md2 example to EO, and had the
> same result.

Not much tests indeed. I plan to convert the example tomorrow and will
fix bug as I find them.

> Also, evas_3d_texture_file_set() segfaults.  Though there might be
> something else about textures causing that.

I am not surprised that the texture things is not working, will check
that, but there is one patch that need to be done for it work properly
anyway.
-- 
Cedric BAIL

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