On Sun, 27 Apr 2014 14:48:19 +1000 David Seikel <[email protected]> wrote:
> Ah they did bit rot. The examples use the legacy API, but where not > updated when the legacy API was removed. Was the legacy API removal even tested? After pulling my hair out all day I've come to the conclusion that you can't call evas_obj_image_scene_set() and evas_obj_size_set() on the image you are rendering the 3D to, without segfaulting. And if you don't do the resize call, you can't see the image. I spent most of the day trying to figure out how to get it all to work in my own test application, with no joy, but then just converted the md2 example to EO, and had the same result. Also, evas_3d_texture_file_set() segfaults. Though there might be something else about textures causing that. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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