On Tue, 14 Feb 2017 07:10:44 -0500 Christopher Michael <[email protected]> said:
> Apologize for the incorrect fix there Jean-Philippe, hope I did not > break things too badly for you :) that's ok. the code was misleading. it indented to do X but was structured to do Y... it's a fair enough confusion and one of these has to win out as the correct path. :) > Cheers, > dh > > On 02/13/2017 09:13 PM, Jean-Philippe ANDRÉ wrote: > > jpeg pushed a commit to branch master. > > > > http://git.enlightenment.org/core/efl.git/commit/?id=45d846814f813b8575276edf0ee9586d7cd25ecc > > > > commit 45d846814f813b8575276edf0ee9586d7cd25ecc > > Author: Jean-Philippe Andre <[email protected]> > > Date: Tue Feb 14 10:54:32 2017 +0900 > > > > evas gl: Fix memory tracking > > > > See b16c961680579ad13 which by "fixing" indentation changed the > > logic of the code. Yes the indentation was misleading (because of > > the #if / #else) but the logic was correct. Anyway this is was not > > a harmful issue as those memory trackers aren't really used. > > --- > > src/modules/evas/engines/gl_common/evas_gl_core.c | 2 +- > > 1 file changed, 1 insertion(+), 1 deletion(-) > > > > diff --git a/src/modules/evas/engines/gl_common/evas_gl_core.c > > b/src/modules/evas/engines/gl_common/evas_gl_core.c index 9eb4c0d..b50adfc > > 100644 > > --- a/src/modules/evas/engines/gl_common/evas_gl_core.c > > +++ b/src/modules/evas/engines/gl_common/evas_gl_core.c > > @@ -1344,8 +1344,8 @@ _surface_buffers_allocate(void *eng_data EINA_UNUSED, > > EVGL_Surface *sfc, int w, _renderbuffer_allocate(sfc->depth_stencil_buf, > > sfc->depth_stencil_fmt, w, h, > > sfc->msaa_samples); > > - sfc->buffer_mem[3] = w * h * 4; > > } > > + sfc->buffer_mem[3] = w * h * 4; > > } > > else > > { > > > > > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, SlashDot.org! http://sdm.link/slashdot > _______________________________________________ > enlightenment-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [email protected] ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, SlashDot.org! http://sdm.link/slashdot _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
