On Mon, Aug 29, 2011 at 07:56, Zhao, Juan J <juan.j.z...@intel.com> wrote: > Elementry can use gl rendering and I think this is the signal evas/ecore > enabled gl rendering. > > > ----- > *^_^* BRs, > Juan > > > > >> -----Original Message----- >> From: Jeff Hoogland [mailto:jeffhoogl...@linux.com] >> Sent: Monday, August 29, 2011 11:27 AM >> To: Enlightenment users discussion & support >> Subject: Re: [e-users] How to enable gl rendering for enlightenment >> compositie >> window manager >> >> Make sure you have the development headers installed for your distro you are >> compiling on. Then opengl auto enables when compiling evas/ecore >> >> On Sun, Aug 28, 2011 at 10:21 PM, Zhao, Juan J >> <juan.j.z...@intel.com>wrote: >> >> > (Just Forward this question to this mail list and would you please give me >> > a hand on this? Thank you:) ) >> > Hi, >> > Thanks a lot for your suggestion. I used the tip code of svn. But I still >> > can not enable enlightenment using evas OGL rendering. But >> elementary_test >> > can use OGL to render? >> > I use that setting to enable composite, but there is no option to use which >> > engine(OGL or software) to render. >> > In that wiki page, we can see such notice:" The module uses Evas itself, >> > having all of the windows as image objects that have their pixels changed >> > by >> > the applications. That allow us the simplicity and speed of this canvas, >> > making E17 fast in OpenGL, OpenGL-ES and even pure software! This also >> mean >> > in future we can use Edje to do effects, definitely a win for theme makers. >> > " >> > How to choose the different engines for enlightenment? >> > Any other suggestions? >> > Thanks a lot for your attention, and kindly response! >> > >> > ----- >> > *^_^* BRs, >> > Juan >> > >> > >> > >> > > -----Original Message----- >> > > From: Thomas Gstädtner [mailto:tho...@gstaedtner.net] >> > > Sent: Friday, August 26, 2011 6:32 PM >> > > To: Enlightenment internationalisation list; Enlightenment Users Mailing >> > List >> > > Subject: Re: [Enlightenment-intl] How to enable gl rendering for >> > enlightenment >> > > compositie window manager >> > > >> > > On Fri, Aug 26, 2011 at 09:42, Zhao, Juan J <juan.j.z...@intel.com> >> > wrote: >> > > > Hi, >> > > > >> > > > How could I enable gl rendering for enlightenment composite >> > > window >> > > > manager? >> > > > >> > > > I configure ecore and evas enabled Opengl, but not it seems >> > > > enlightenment is still using software to do the real composition. >> > > > >> > > > Any suggestions? >> > > > >> > > > The code I’m using is 0.6.99. >> > > > >> > > > Thanks for your attention very much! >> > > > >> > > >> > > First of all: this is the i18n (internationalisation, translation) >> > > mailinglist, such a topic is supposed to be on the user list (so I'm >> > > taking it over there). >> > > Secondly, 0.6.99 doesn't really tell us anything, 0.6.999 has been >> > > used for 10 years for e17, the important part is the svn-revision >> > > after that, please use that in future. >> > > >> > > But to answer your question: e17's comp module uses software by >> > > default, you have to switch to OpenGL manually via the Composite >> > > settings menu (go to Menu -> Settings -> Look -> Composite, or easier, >> > > open Everything, type Composite). >> > > For more information on what settings work, see [1] >> > > >> > > I hope this helps. >> > > >> > > [1] http://trac.enlightenment.org/e/wiki/CompositeManager >> > > >> > > >> > ------------------------------------------------------------------------------ >> > > EMC VNX: the world's simplest storage, starting under $10K >> > > The only unified storage solution that offers unified management >> > > Up to 160% more powerful than alternatives and 25% more efficient. >> > > Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev >> > > _______________________________________________ >> > > Enlightenment-intl mailing list >> > > enlightenment-i...@lists.sourceforge.net >> > > https://lists.sourceforge.net/lists/listinfo/enlightenment-intl >> > >> > ------------------------------------------------------------------------------ >> > EMC VNX: the world's simplest storage, starting under $10K >> > The only unified storage solution that offers unified management >> > Up to 160% more powerful than alternatives and 25% more efficient. >> > Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev >> > _______________________________________________ >> > Enlightenment-intl mailing list >> > enlightenment-i...@lists.sourceforge.net >> > https://lists.sourceforge.net/lists/listinfo/enlightenment-intl >> > >> > ------------------------------------------------------------------------------ >> > EMC VNX: the world's simplest storage, starting under $10K >> > The only unified storage solution that offers unified management >> > Up to 160% more powerful than alternatives and 25% more efficient. >> > Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev >> > _______________________________________________ >> > enlightenment-users mailing list >> > enlightenment-users@lists.sourceforge.net >> > https://lists.sourceforge.net/lists/listinfo/enlightenment-users >> >
Just to make this clear: there is a difference between the e17 engine (which is evas software-x11 by default) and the engine the composite module uses for compositing. Afaik e17 does not support any other rendering engine then software-x11 currently, and it certainly doesn't support opengl. The composite module however can use opengl and has to be configured separately, as I described before. ------------------------------------------------------------------------------ EMC VNX: the world's simplest storage, starting under $10K The only unified storage solution that offers unified management Up to 160% more powerful than alternatives and 25% more efficient. Guaranteed. http://p.sf.net/sfu/emc-vnx-dev2dev _______________________________________________ enlightenment-users mailing list enlightenment-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-users