On Wed, 28 Jun 2017 08:52:56 +0100 Mick <michaelkintz...@gmail.com> said:

> On Tuesday 27 Jun 2017 23:22:55 you wrote:
> > On Sun, 25 Jun 2017 14:35:34 +0100 Mick <michaelkintz...@gmail.com> said:
> 
> > > OK, long backtrace uploaded here:
> > > 
> > >  https://pastebin.com/xiAUmsin
> > > 
> > >
> > > I see a lot of optimisations in there, probably because I built the
> > > packages  with O2.
> > 
> > ooooh. driver (libdri) is stick on some fence operation of it's own... i'm
> > afraid you seem to have hit a driver bug. unless you have enabled in the
> > compositor settings under misc "grab server during draw". this can help
> > reduce tearing in x... but it could lock out other clients from releasing
> > some lock or triggering the fence... :/ this shouldnt really be the case
> > but it in theory could be. if you dont have grabs enabled... then its a
> > driver bug. :/
> 
> Right, just as I was suspecting, this mess started with a xorg drivers and 
> mesa update.
> 
> 'Grab Server during draw' is not enabled.  Anything else not mentioned 
> explicitly below is also NOT enabled.  I have the following settings in the 
> composer which I'm almost sure are the defaults:
> 
> Styles: haven't changed this.
> Fast Effects: Enabled only fast composite effects for windows.
> Disable Effects: none selected.
> Rendering Behavior: Don't composite fullscreen windows, 
> Engine: OpenGL, 
>    OpenGL options:
>      Tear-free updates (VSynced),

btw... vsync/tear-free ... is a good thing to have :)

>      Texture from pixmap,Ass
>    Assume swapping method:
>      Auto
> Misc:
>   X Messages:
>     Send flush
>     Send dump
>   Sync:
>     Initial draw timeout for newly mapped windows: 0.15sec
> 
> 
> Thanks Carsten, I better check if this bug has been reported anywhere.

:)  :(.


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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