On 2. Feb, 2007, at 14:54 , Boris Neubert wrote:
Seems to use 24 bit Z-Buffer. The logfile says 'visual 0x26' and glxinfo | grep 0x26 gives 0x26 24 tc 0 32 0 r y . 8 8 8 0 4 24 0 16 16 16 16 0 0 None
Puh. I've run out of ideas. Ah, there is one left. What does a glGetIntegerv( GL_DEPTH_BITS ) say? You can call it safely from Channel::draw, for example. Stefan. -- http://www.equalizergraphics.com http://www.linkedin.com/in/eilemann _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

