> -----Original Message----- > From: Stefan Eilemann [mailto:[EMAIL PROTECTED] > Sent: Friday, February 02, 2007 2:59 PM
> Puh. I've run out of ideas. Ah, there is one left. What does > a glGetIntegerv( GL_DEPTH_BITS ) say? You can call it safely > from Channel::draw, for example. Returns 24 just as expected. Maybe the depth values are cast to floats somewhere? So far I have just no glue where to look at. But the dynamic near/far solution works well. It looks as if the geometry is not properly culled away from the far plane as well - it is more like disassembling (it's hard to see in the screenshots). Cheers, Boris
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