On Thu, Jan 31, 2008 at 09:14:09AM +0100, Stefan Eilemann wrote:
> >where do I set the head position? Calling setHeadMatrix() from
> >Config::startFrame() seems to have no effect. What else must be done?
> 
> Short answer: Nothing.
> 
> Long answer: I haven't tested this code for some time for lack of a  
> hardware installation, so there might be bugs. It does however have an  
> effect - I just now quickly tested it (see attached patch), and the  
> image in eqPly moved as I would have expected it.
> 
> Are you sure your headmatrix is correct?

I tried different manipulations, all with no effect.

Actually, I don't want to use head tracking yet; I have a fixed viewer
position for now. But I don't want it to be the origin of my coordinate
system.

I'd like the origin of the coordinate system to be at the bottom of the
cave (and define the walls in the server configuration file
accordingly), and have the viewer position at (0, 1.80, 0).

Do I have to query the head position in Channel::frameDraw and apply a
transformation myself?

Martin

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