On 31. Jan 2008, at 9:35, Martin Lambers wrote: > I'd like the origin of the coordinate system to be at the bottom of > the > cave (and define the walls in the server configuration file > accordingly), and have the viewer position at (0, 1.80, 0).
And setting headMatrix.y = 1.8; does not work? It changes the picture for me accordingly. > > > Do I have to query the head position in Channel::frameDraw and apply a > transformation myself? It will be affect applyFrustum and applyHeadMatrix - which I suppose you are calling already. Have you read <http://www.equalizergraphics.com/documents/design/immersive.html >? Cheers, Stefan. _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

