On 31. Jan 2008, at 9:35, Martin Lambers wrote:

> I'd like the origin of the coordinate system to be at the bottom of  
> the
> cave (and define the walls in the server configuration file
> accordingly), and have the viewer position at (0, 1.80, 0).

And setting headMatrix.y = 1.8; does not work? It changes the picture  
for me accordingly.

>
>
> Do I have to query the head position in Channel::frameDraw and apply a
> transformation myself?

It will be affect applyFrustum and applyHeadMatrix - which I suppose  
you are calling already. Have you read 
<http://www.equalizergraphics.com/documents/design/immersive.html 
 >?


Cheers,

Stefan.


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