On Thu, Jan 31, 2008 at 09:41:50AM +0100, Stefan Eilemann wrote:
> >I'd like the origin of the coordinate system to be at the bottom of
> >the cave (and define the walls in the server configuration file
> >accordingly), and have the viewer position at (0, 1.80, 0).
> 
> And setting headMatrix.y = 1.8; does not work? It changes the picture  
> for me accordingly.

No, I see no effect.
 
> >Do I have to query the head position in Channel::frameDraw and apply a
> >transformation myself?
> 
> It will be affect applyFrustum and applyHeadMatrix - which I suppose  
> you are calling already. Have you read 
> <http://www.equalizergraphics.com/documents/design/immersive.html >?

I read the text, but applyFrustum or applyHeadMatrix are not mentioned,
and they are neither declared in header files nor used by the eqPly
example (I'm using Equalizer version 0.4.1).

Martin

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