On Thu, Jan 31, 2008 at 09:41:50AM +0100, Stefan Eilemann wrote: > >I'd like the origin of the coordinate system to be at the bottom of > >the cave (and define the walls in the server configuration file > >accordingly), and have the viewer position at (0, 1.80, 0). > > And setting headMatrix.y = 1.8; does not work? It changes the picture > for me accordingly.
No, I see no effect. > >Do I have to query the head position in Channel::frameDraw and apply a > >transformation myself? > > It will be affect applyFrustum and applyHeadMatrix - which I suppose > you are calling already. Have you read > <http://www.equalizergraphics.com/documents/design/immersive.html >? I read the text, but applyFrustum or applyHeadMatrix are not mentioned, and they are neither declared in header files nor used by the eqPly example (I'm using Equalizer version 0.4.1). Martin _______________________________________________ eq-dev mailing list [email protected] https://in-zueri.ch/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

