> >> I set the TD.D = 1. , the rendering is fast now, but the >> scaling is wrong. > > Doing this you should see wrong portion of data rendered, not > wrong scaled!
well, actually, you will see both - wrong scaled and wrong portion ( 4 times smaller ) of data, because smaller portion will occupy same screen space (if you didn't messed vertex positions). _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

