Dear Maxim and Stefan,

I am doing tests today, and found out sth. which I believe is my problem. 

When I do 1 node test, I used to change the .vhf file d value to be 256. (I
change d=2048 for 8 node test and d = 1024 for 4 node test)

w=1024
h=1024
d=256

and in my config file the range is [0 1]

It renders at 16 fps. 

But today I decided that I don't want to change the .vhf file all the time,
instead I change the config file. So I set d=1024 in .vhf file. For 4 node
test, each node get range [0, 0.25], [0.25 0.5], [0.5, 0.75], [0.75, 1.0].
With no compund it renders at 6.7 fps. Then I did the 1 node test, where the
range I set as [0 0.25]. it also renders at 6.7 fps! 

So that must be the problem right? I am checking my rawVolModel.cpp file
now, see if I did something when loading the data (I don't believe so tho). 
Why setting the range to be [0. 0.25] make the 1 node render slow? 

Yesterday I sent this post with two attachments of the 4 node and 1 node
statistics screenshots. Somehow it didn't get through. This time I am
omitting the attachment. 

Thanks!

Jinghua 



Maxim Makhinya wrote:
> 
> 
> Hello Jinghua,
> 
> Your config file seem to be right, there should be no additional
> transfers as long as you don't have any input-output frames.
> 
> Do you have your data locally cached? Do you load it only once
> per-node? Might be a silly question, but, are you using
> CXXFLAGS=-O to compile it in release not debug? =)
> 
> What you can do else is:
> 
> 1) check what rendering statistics show:
> http://www.equalizergraphics.com/documents/design/statisticsOverlay.html
> (triggered by 's' key, in eVolve and eqPly; one of your nodes should be
> described as appNode in config file, see "2-node.DB.eqc" example)
> 
> 2) try "latancy 2" on 3 in your config{ } file
> http://www.equalizergraphics.com/documents/design/fileFormat.html
> 
> 3) try to render very small portion of your data "range [ 0 .001 ]", or
> something like that, to check equalizer's overhead for your setup.
> Rendering should be very-very fast, the only thing you will see on
> statics is equalizer's communications.
> 
> 4) check your network performance with "netperf" tool.
> 
> 
> Best regards,
> 
> Makhinya Maxim
> 
> 
> On Feb 17, 2009, at 2:31 AM, Jinghua Ge wrote:
> 
>> Dear Maxim,
>>
>> I did some tests today. Since two of my cluster nodes are not  
>> working properly, I just test with single node, 2 nodes, and 4  
>> nodes. Turns out I was wrong about 4 nodes performance before, in  
>> retrospect, I think I set the window size to be small when I did the  
>> 4nodes test. Anyway, the result I got today is:
>>
>> single node: 16 fps
>> 2nodes:       10 fps
>> 4nodes:       6 fps
>>
>> I also found that in my test, DS compound doesn't improve overall  
>> performance.
>>
>> I tried to remove the compound by commenting out all the inputframe,  
>> outframe lines in my config file. (I did remove the whole compound  
>> at first, but found out I must set the range info for each node,  
>> otherwise the data weren't distributed. )
>>
>> The compound looks like this:
>>
>>        compound
>>         {
>>             channel "channel0"
>>             buffer  [ COLOR DEPTH ]
>>
>>             wall
>>             {
>>                 bottom_left  [ -.5 -.5 -.75 ]
>>                 bottom_right [  .5 -.5 -.75 ]
>>                 top_left     [ -.5  .5 -.75 ]
>>             }
>>
>>             compound
>>             {
>>                 range   [ 0 .25 ]
>>             }
>>             compound
>>             {
>>                 channel "channel1"
>>                 range   [ .25 .5 ]
>>                 #outputframe {}
>>             }
>>             compound
>>             {
>>                 channel "channel2"
>>                 range   [ .5 .75 ]
>>                 #outputframe {}
>>             }
>>             compound
>>             {
>>                 channel "channel3"
>>                 range   [ .75 1 ]
>>                 #outputframe {}
>>             }
>>             #inputframe { name "frame.channel1" }
>>             #inputframe { name "frame.channel2" }
>>             #inputframe { name "frame.channel3" }
>>         }
>>
>> The result is about 7fps. I believe the way I did the  compound  
>> there are still network transfers going around, just no final  
>> compositing. But I am not sure how to disable all of the network  
>> traffic by editing the config file. Please give more advice here.  
>> Thanks!!
>>
>> JInghua
>>
>>
>>
>> On Mon, Feb 16, 2009 at 10:22 AM, Jinghua Ge <[email protected]>  
>> wrote:
>> Hi Maxim,
>>
>> These tests you suggested in your email really make a lot sense. I  
>> will try them today and hopefully find the bottleneck. Thanks so much!
>>
>> Jinghua
>>
>>
>> On Mon, Feb 16, 2009 at 9:58 AM, Maxim Makhinya  
>> <[email protected]> wrote:
>>
>> Hello Jinghua,
>>
>>
>> That sound weird. Are you sure the problem is not with one of your
>> machines?
>> I think you should figure out first where is your performance
>> bottleneck, and
>> why this happens. You could try following and write back what you will
>> get:
>>
>> 1) remove all compositing paths, i.e. leave only rendering. As all
>> nodes will
>>    render the same amount of data without compositing it should not
>> really
>>    matter how many you use - 4 nodes for 1 Gb or 8 nodes for 2 Gb.
>> Speed
>>    should remain roughly the same as there is no pictures transferred.
>>
>> 2) try to split config in to two independent parts - i.e. 4 nodes for
>> first
>>    1 Gb of data, another 4 nodes for second Gb, without final
>> compositing of
>>    this two parts. Again, it should be symmetric and speed shouldn't
>> change
>>    much.
>>
>> 3) if in the second path you will get your 10-12 fps, than just try to
>> combine
>>    those results in one additional compositing on top.
>>
>>
>> Best regards,
>>
>> Makhinya Maxim
>>
>>
>> On Feb 16, 2009, at 4:01 PM, jinghua wrote:
>>
>> >
>> > Dear Stefan,
>> >
>> > I have tried Equalizer's eVolve volume renderer to render a
>> > 1kx1kx2k, ubyte
>> > volume over a remote 8-node cluster. I have changed the evolve code
>> > and
>> > shader to read in the original volume with one byte per voxel, and
>> > it all
>> > worked fine. My cluster has a Nvidia GeForce-9500 card with 1G
>> > memory on
>> > each node, and infiband private network among the nodes. I used
>> > direct send
>> > compound. Each node get 1kx1kx256 subvolume. Each node renders the
>> > 256M
>> > volume locally at 16-20fps. When I used 4nodes to render the 1G
>> > volume, the
>> > overall performance is about 10-12 fps. But when I used 8nodes to
>> > render the
>> > whole 2G volume, the frame rate drops down to 2fps. I have tried to
>> > use both
>> > DB and direct send compound, with ethernet and IB network, it's all
>> > very
>> > consistent 2fps performance. Are there something I can do to improve
>> > the
>> > performance? Thanks a lot!
>> >
>> > Jinghua http://n2.nabble.com/file/n2335264/test-8node.res.infi
>> > test-8node.res.infi
>> >
>> > Attached is my config file.
>> > --
>> > View this message in context:
>> http://n2.nabble.com/eVolve-render-2G-volume-on-8nodes-at-2fps-tp2335264p2335264.html
>> > Sent from the Equalizer - Parallel Rendering mailing list archive at
>> > Nabble.com.
>> >
>> >
>> > _______________________________________________
>> > eq-dev mailing list
>> > [email protected]
>> > http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
>> > http://www.equalizergraphics.com
>> >
>>
>>
>> _______________________________________________
>> eq-dev mailing list
>> [email protected]
>> http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
>> http://www.equalizergraphics.com
>>
>>
>>
>> -- 
>> Jinghua Ge, Ph.D
>> Visualization Consultant, CCT
>> 331 Frey Computing Services Center
>> Louisiana State University
>> Phone: (225) 578-7789
>> Fax:      (225) 334-2061
>>
>>
>>
>>
>>
>> -- 
>> Jinghua Ge, Ph.D
>> Visualization Consultant, CCT
>> 331 Frey Computing Services Center
>> Louisiana State University
>> Phone: (225) 578-7789
>> Fax:      (225) 334-2061
>>
>>
>> _______________________________________________
>> eq-dev mailing list
>> [email protected]
>> http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
>> http://www.equalizergraphics.com
> 
> 
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> http://www.equalizergraphics.com
> 
> 

-- 
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