2009/3/19 João Barbosa (via Nabble) <[email protected]>: > But how can I manage the objects in the case where any node can update an > object? > > For instance, If each node has a camera to sense motion, and based on that > motion it animates some objects. Those objects can be animated on any node, > so how to deal with them?
The camera generates an event (see Programming Guide and eqPixelBench), which is handled by the application, which updates the database in a central, race-condition-free place. HTH, Stefan. -- View this message in context: http://n2.nabble.com/distributed-objects-tp2502463p2502651.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
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