On 28. Apr 2009, at 13:22, Juan Hernando (via Nabble) wrote:

> I've been reading the documentation for the distributed objects,  
> however
> I think that the implementation of this mechanism using them is  
> going to
> be bit cumbersome because I want to decouple Equalizer specific stuff
> from the rest as much as possible.

I guess so to.

> Before getting hands on I'd appreciate very much any hint about  
> whether
> there is another kind of communication or signalling mechanism that  
> can
> run asynchronously to the main rendering loop, similar to remote  
> method
> invokation or signal broadcasting, and where should I start looking in
> the reference.
>
> In the meantime I'll start looking at the command queues and packets  
> to
> see if that's what I'm looking for.

That's the right point. You can derive you own packets and commands,  
and register a command handler and/or queue with it. The receiving  
node will dispatch it to the right queue and method, where you can  
implement your reaction.

This process is described in section 7 of the programming guide, and  
used internally a lot.

Between which entities (node, pipe, net::Object) do you want to  
communicate?


Best,

Stefan.


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