> Right now there is no way to broadcast data, since that wasn't needed  
> so far.
> 
> You can communicate the ID's back to the application using events (see  
> Config::sendEvent in eqPixelBench).
> 
> To send them back to the render clients, passing them through init/ 
> frame data is the easiest solution. You could also manually connect  
> the nodes (using the NodeID's) and send a packet to them with the  
> information you need.
I've already started doing something similar to this so I'll go on that way.
Thanks,
Juan


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