> Right now there is no way to broadcast data, since that wasn't needed > so far. > > You can communicate the ID's back to the application using events (see > Config::sendEvent in eqPixelBench). > > To send them back to the render clients, passing them through init/ > frame data is the easiest solution. You could also manually connect > the nodes (using the NodeID's) and send a packet to them with the > information you need. I've already started doing something similar to this so I'll go on that way. Thanks, Juan
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