On Mon, Jul 20, 2009 at 6:15 PM, m0bl0<[email protected]> wrote: > What I do now is translate the events I receive from Qt to eq::Events, and > call Window::processEvent, like the other OSWindows do.
Sounds reasonable. > An eq::Event contains a RenderContext, but Window::getRenderContext may only > be called by the pipe thread. So far, I just leave it empty, which doesn't > seem to cause problems, but I assume it's there for a reason? It's a utility to find the channel's rendering context for a pointer event, e.g., to do picking. Since the channel data changes constantly, the window stores all channel render context from the last frame. Since this vector is updated from the pipe thread, it is not thread-safe to access from another thread. In the old AGL days it used to have a lock around, which is not the proper solution. Right now you don't need it, and I'll keep it in mind to find a better solution. > Also, occasionally I get an error during shutdown in Pipe::_releaseViews in > pipe.cpp:379 in rev 3207 (the variable "view" is null), but I haven't gotten > around to finding out what causes this... A stack trace would help... Cheers, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

