On Tue, Dec 15, 2009 at 2:39 PM, Christian Kehl <[email protected]> wrote: > Hi, > > I am developing an app to separate the renderpipeline for multiple GPUs. The > setup was working fine for 1-pipe (1 GPU) on my Windows Vista 32-Bit laptop > with a GeForce 7600 and on my Windows 7 64-Bit computer with and ATI HD4850 > X2. On the second one, I also tried to run the 2-pipe 2D compound with > pbuffers, but it didn't work because the app don't find the second device > (the card is a dual-core 1PCB solution).
The X2 is most likely presented as one device through Crossfire. I'm not sure if and how one can address the two physical GPU's. Most likely you have to disable Crossfire, and then check with the AMD_GPU_association extension if you see two devices. We'll still need to add support for this extension, but it shouldn't be a big deal. Iirc, this extension is not limited to the FirePro lineup. > Today, was running the app on my fresh laboratory computer on Windows 7 > 64-Bit with two nVidia GTX 275 (connected with and SLI bridge). But there, > when I run the 1-pipe solution for eqPly or eqOSG (my app builds on eqOSG), > the display is either flickering or the loader get's to the point where WGLEW > initialization is finished, but then it stucks and doesn't display any > window. When I run the normal 2-pipe 2D compound (with FBO or pbuffers), the > loader gets until the point to initialize WGLWindow, but then stucks. There were some recent posts regarding multi-GPU and Windows 7 on this list. In any case, you'll need Quadro cards if you want to access the individual GPU's under Windows. As long as SLI (or Crossfire) is enabled, the two cards are merged into one device - that's the whole point of these features. HTH, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

