I've also done one app with GPU association (and tried gpu_affinity) from the 
base up by myself. the point is that this costs a lot of time. All in all, the 
handling of gpu_association is much easier than gpu_affinity, because one can 
really set up individual rendering contexts for each GPU. But connectiing this 
with a Scene Graph is really painful, that's why I switched to the Equalizer.

But as far as I got it, there is no way with the Equalizer to manually separate 
the rendering pipeline for Multi-GPUs under Windows ? How (with the help of 
what system) have you done the separation in your Multi-GPU app ? I am not into 
Linux, so if the Equalizer doesn't work for that purpose under Windows, this 
would be rather devastating for my thesis (nearly desaster).

I wanted try reduce complexity at the moment by testing all this in Windows XP 
64 Bit from today on, because in the readme of Equalizer, it's said you have 
tested it under Windows XP and that it's running. That's why, I really need to 
know if the manual compounding (not done by the driver) of Multi-GPUs is 
possible under one of your tested Windows systems.

I would really appriciate a quick response.

Sincerly,

Christian Kehl

-------- Original-Nachricht --------
> Datum: Wed, 16 Dec 2009 08:46:05 +0100
> Von: Stefan Eilemann <[email protected]>
> An: Equalizer Developer List <[email protected]>
> Betreff: Re: [eq-dev] Multi-GPU setup problem with 2 graphics interfaces

> On Tue, Dec 15, 2009 at 2:39 PM, Christian Kehl <[email protected]>
> wrote:
> > Hi,
> >
> > I am developing an app to separate the renderpipeline for multiple GPUs.
> The setup was working fine for 1-pipe (1 GPU) on my Windows Vista 32-Bit
> laptop with a GeForce 7600 and on my Windows 7 64-Bit computer with and ATI
> HD4850 X2. On the second one, I also tried to run the 2-pipe 2D compound
> with pbuffers, but it didn't work because the app don't find the second
> device (the card is a dual-core 1PCB solution).
> 
> The X2 is most likely presented as one device through Crossfire. I'm
> not sure if and how one can address the two physical GPU's. Most
> likely you have to disable Crossfire, and then check with the
> AMD_GPU_association extension if you see two devices.
> 
> We'll still need to add support for this extension, but it shouldn't
> be a big deal. Iirc, this extension is not limited to the FirePro
> lineup.
> 
> > Today, was running the app on my fresh laboratory computer on Windows 7
> 64-Bit with two nVidia GTX 275 (connected with and SLI bridge). But there,
> when I run the 1-pipe solution for eqPly or eqOSG (my app builds on eqOSG),
> the display is either flickering or the loader get's to the point where
> WGLEW initialization is finished, but then it stucks and doesn't display any
> window. When I run the normal 2-pipe 2D compound (with FBO or pbuffers),
> the loader gets until the point to initialize WGLWindow, but then stucks.
> 
> There were some recent posts regarding multi-GPU and Windows 7 on this
> list. In any case, you'll need Quadro cards if you want to access the
> individual GPU's under Windows.
> 
> As long as SLI (or Crossfire) is enabled, the two cards are merged
> into one device - that's the whole point of these features.
> 
> 
> 
> HTH,
> 
> Stefan.
> 
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