Hi Christian,

On Wed, Dec 16, 2009 at 10:01 AM, Christian Kehl <[email protected]> wrote:
> I've also done one app with GPU association (and tried gpu_affinity) from the 
> base up by myself. the point is that this costs a lot of time. All in all, 
> the handling of gpu_association is much easier than gpu_affinity, because one 
> can really set up individual rendering contexts for each GPU. But connectiing 
> this with a Scene Graph is really painful, that's why I switched to the 
> Equalizer.

So maybe you can contribute the GPU_association to Eq?

> But as far as I got it, there is no way with the Equalizer to manually 
> separate the rendering pipeline for Multi-GPUs under Windows ? How (with the 
> help of what system) have you done the separation in your Multi-GPU app ?

It works well with nVidia Quadro cards and QuadroPlex boxes on XP and XP64.



Cheers,

Stefan.

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