Hi Christian, On Wed, Dec 16, 2009 at 10:01 AM, Christian Kehl <[email protected]> wrote: > I've also done one app with GPU association (and tried gpu_affinity) from the > base up by myself. the point is that this costs a lot of time. All in all, > the handling of gpu_association is much easier than gpu_affinity, because one > can really set up individual rendering contexts for each GPU. But connectiing > this with a Scene Graph is really painful, that's why I switched to the > Equalizer.
So maybe you can contribute the GPU_association to Eq? > But as far as I got it, there is no way with the Equalizer to manually > separate the rendering pipeline for Multi-GPUs under Windows ? How (with the > help of what system) have you done the separation in your Multi-GPU app ? It works well with nVidia Quadro cards and QuadroPlex boxes on XP and XP64. Cheers, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

