Hi, On 21. Jan 2010, at 10:42, Robert Hauck [via Software] wrote:
> How can I get a valid context from inside a pipe? You don't. The Window is the holder for the GL Context. > There, the scenegraph gets created and it uses OSG textures and at the moment > it fails, because there is no valid OpenGL context. > > Is the pipe the right place to do that initialization? The right place would be Window::configInitGL. Use getSharedContextWindow() to determine in which window you have to do the initialization - you have to initialize only if you have no shared context window or if you are the shared context window. HTH, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

