Hi Robert,

On 21. Jan 2010, at 14:36, Robert Hauck [via Software] wrote:

> I moved it and it works in the 1-pipe.eqc config. When I use the 
> 3-Channel-cave config, I have only the rendering in the first channel, the 
> left one :-) 

My guess would be that your rendering code does not do the 'right thing' if the 
OpenGL viewport and scissor box does not start at 0,0.

You can verify that by setting a non-full channel viewport in config.eqc.


HTH,

Stefan.


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