Hello How can I get a valid context from inside a pipe? There, the scenegraph gets created and it uses OSG textures and at the moment it fails, because there is no valid OpenGL context.
Is the pipe the right place to do that initialization? Thanks -- View this message in context: http://n2.nabble.com/Get-a-valid-context-from-pipe-tp4432643p4432643.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

