Hell Samuel,

On 5. Mar 2010, at 9:20, Brand Samuel RUAG A wrote:
> The application is performing quiet well, but there is a problem with the 
> colors. From my point of view the problem is very hard to describe, therefore 
> I created some screenshots.

I'm not sure what exactly your problem is. The front wall looks weird, because 
you have backface culling enabled and look from behind on your geometry.

If your lighting is not seamless across the Cave walls (hard to see in your 
screenshots), then you most likely use a 'headlight' approach, causing each 
wall to have a different light direction.

If it's none of the above, can you make a screenshot with 5-channel.CAVE and/or 
give more details to what seems wrong to you?


Cheers,

Stefan.


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