Hello Stefan > I'm not sure what exactly your problem is. The front wall looks weird, > because you have backface culling enabled and look from behind on your > geometry. The picture of the frontwall was taken from below the ground, that has nothing to do with the culling.
> If it's none of the above, can you make a screenshot with 5-channel.CAVE > and/or give more details to what seems wrong to you? For me all walls should look like the rightwall. Interesting is that when I run the application with the 4-window configuration the colors are corretly displayed, as seen here http://img697.imageshack.us/img697/2281/4windows.png When I run the application on my workstation at the office with the 1node-4pipe config, it looks like this http://img229.imageshack.us/img229/1729/fullscreend.png When I run the application with 5-channel.CAVE configuration only the floor channel is displayed. Cheers, Samuel -----Ursprüngliche Nachricht----- Von: [email protected] [mailto:[email protected]] Im Auftrag von [email protected] Gesendet: Freitag, 5. März 2010 12:00 An: [email protected] Betreff: eq-dev Digest, Vol 40, Issue 2 Send eq-dev mailing list submissions to [email protected] To subscribe or unsubscribe via the World Wide Web, visit http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev or, via email, send a message with subject or body 'help' to [email protected] You can reach the person managing the list at [email protected] When replying, please edit your Subject line so it is more specific than "Re: Contents of eq-dev digest..." Today's Topics: 1. Colorproblem with Delta3D and Equalizer (Brand Samuel RUAG A) 2. Re: Colorproblem with Delta3D and Equalizer (Stefan Eilemann) ---------------------------------------------------------------------- Message: 1 Date: Fri, 5 Mar 2010 09:20:57 +0100 From: Brand Samuel RUAG A <[email protected]> Subject: [eq-dev] Colorproblem with Delta3D and Equalizer To: "[email protected]" <[email protected]> Message-ID: <2499f7b96f8fbd47a92ab838869bb2a26b3a36b...@rthus5523.rintra.ruag.com> Content-Type: text/plain; charset="iso-8859-1" Hello all I'm developing an application with Delta3D (www.delta3d.org) and Equalizer to be used for demonstrating the possiblities in a CAVE. The application is performing quiet well, but there is a problem with the colors. From my point of view the problem is very hard to describe, therefore I created some screenshots. http://img256.imageshack.us/img256/8886/floorf.png http://img9.imageshack.us/img9/20/rightwall.png http://img6.imageshack.us/img6/9310/frontwall.png http://img514.imageshack.us/img514/5694/leftwall.png And the configuration for the eqServer I'am using, http://pastebin.de/4394 Kind regards Samuel Brand RUAG Schweiz AG RUAG Aviation B?nigstrasse 17 3812 Wilderswil ? Switzerland Tel. +41 33 827 24 80 Fax. +41 33 827 22 22 Mailto:[email protected] http://www.ruag.com -------------- next part -------------- An HTML attachment was scrubbed... URL: http://www.equalizergraphics.com/pipermail/eq-dev/attachments/20100305/bc8e5bac/attachment.html ------------------------------ Message: 2 Date: Fri, 5 Mar 2010 09:29:01 +0100 From: Stefan Eilemann <[email protected]> Subject: Re: [eq-dev] Colorproblem with Delta3D and Equalizer To: Equalizer Developer List <[email protected]> Message-ID: <[email protected]> Content-Type: text/plain; charset=us-ascii Hell Samuel, On 5. Mar 2010, at 9:20, Brand Samuel RUAG A wrote: > The application is performing quiet well, but there is a problem with the > colors. From my point of view the problem is very hard to describe, therefore > I created some screenshots. I'm not sure what exactly your problem is. The front wall looks weird, because you have backface culling enabled and look from behind on your geometry. If your lighting is not seamless across the Cave walls (hard to see in your screenshots), then you most likely use a 'headlight' approach, causing each wall to have a different light direction. If it's none of the above, can you make a screenshot with 5-channel.CAVE and/or give more details to what seems wrong to you? Cheers, Stefan. ------------------------------ _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev End of eq-dev Digest, Vol 40, Issue 2 ************************************* _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

