Hello Stefan

> I'm not sure what exactly your problem is. The front wall looks weird, 
> because you have backface culling enabled and look from behind on your 
> geometry.
The picture of the frontwall was taken from below the ground, that has nothing 
to do with the culling.

> If it's none of the above, can you make a screenshot with 5-channel.CAVE 
> and/or give more details to what seems wrong to you?
For me all walls should look like the rightwall.

Interesting is that when I run the application with the 4-window configuration 
the colors are corretly displayed, as seen here 
http://img697.imageshack.us/img697/2281/4windows.png

When I run the application on my workstation at the office with the 1node-4pipe 
config, it looks like this 
http://img229.imageshack.us/img229/1729/fullscreend.png

When I run the application with 5-channel.CAVE configuration only the floor 
channel is displayed.


Cheers,

Samuel

-----Ursprüngliche Nachricht-----
Von: [email protected] 
[mailto:[email protected]] Im Auftrag von 
[email protected]
Gesendet: Freitag, 5. März 2010 12:00
An: [email protected]
Betreff: eq-dev Digest, Vol 40, Issue 2

Send eq-dev mailing list submissions to
        [email protected]

To subscribe or unsubscribe via the World Wide Web, visit
        http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
or, via email, send a message with subject or body 'help' to
        [email protected]

You can reach the person managing the list at
        [email protected]

When replying, please edit your Subject line so it is more specific than "Re: 
Contents of eq-dev digest..."


Today's Topics:

   1. Colorproblem with Delta3D and Equalizer (Brand Samuel RUAG A)
   2. Re: Colorproblem with Delta3D and Equalizer (Stefan Eilemann)


----------------------------------------------------------------------

Message: 1
Date: Fri, 5 Mar 2010 09:20:57 +0100
From: Brand Samuel RUAG A <[email protected]>
Subject: [eq-dev] Colorproblem with Delta3D and Equalizer
To: "[email protected]" <[email protected]>
Message-ID:
        <2499f7b96f8fbd47a92ab838869bb2a26b3a36b...@rthus5523.rintra.ruag.com>
Content-Type: text/plain; charset="iso-8859-1"

Hello all

I'm developing an application with Delta3D (www.delta3d.org) and Equalizer to 
be used for demonstrating the possiblities in a CAVE.

The application is performing quiet well, but there is a problem with the 
colors. From my point of view the problem is very hard to describe, therefore I 
created some screenshots.

http://img256.imageshack.us/img256/8886/floorf.png
http://img9.imageshack.us/img9/20/rightwall.png
http://img6.imageshack.us/img6/9310/frontwall.png
http://img514.imageshack.us/img514/5694/leftwall.png


And the configuration for the eqServer I'am using, http://pastebin.de/4394

Kind regards

Samuel Brand

RUAG Schweiz AG
RUAG Aviation
B?nigstrasse 17
3812 Wilderswil ? Switzerland

Tel.    +41 33 827 24 80
Fax.    +41 33 827 22 22
Mailto:[email protected]
http://www.ruag.com

-------------- next part --------------
An HTML attachment was scrubbed...
URL: 
http://www.equalizergraphics.com/pipermail/eq-dev/attachments/20100305/bc8e5bac/attachment.html
 

------------------------------

Message: 2
Date: Fri, 5 Mar 2010 09:29:01 +0100
From: Stefan Eilemann <[email protected]>
Subject: Re: [eq-dev] Colorproblem with Delta3D and Equalizer
To: Equalizer Developer List <[email protected]>
Message-ID: <[email protected]>
Content-Type: text/plain; charset=us-ascii

Hell Samuel,


On 5. Mar 2010, at 9:20, Brand Samuel RUAG A wrote:
> The application is performing quiet well, but there is a problem with the 
> colors. From my point of view the problem is very hard to describe, therefore 
> I created some screenshots.

I'm not sure what exactly your problem is. The front wall looks weird, because 
you have backface culling enabled and look from behind on your geometry.

If your lighting is not seamless across the Cave walls (hard to see in your 
screenshots), then you most likely use a 'headlight' approach, causing each 
wall to have a different light direction.

If it's none of the above, can you make a screenshot with 5-channel.CAVE and/or 
give more details to what seems wrong to you?


Cheers,

Stefan.




------------------------------

_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev


End of eq-dev Digest, Vol 40, Issue 2
*************************************

_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to