Hello

>Now I can see it better. Are the projection walls in this config planar to
each other?

No, this is my test configuration at the office for simulating a CAVE.

>If it is not planar, it may also be caused by the fact that your head
matrix is no longer an identity matrix,
>but the rendering code assumes it is.

I will have a look at this and will give you further notice


Regards,

Samuel
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