Hello >Now I can see it better. Are the projection walls in this config planar to each other?
No, this is my test configuration at the office for simulating a CAVE. >If it is not planar, it may also be caused by the fact that your head matrix is no longer an identity matrix, >but the rendering code assumes it is. I will have a look at this and will give you further notice Regards, Samuel -- View this message in context: http://n2.nabble.com/Colorproblem-with-Delta3D-and-Equalizer-tp4679609p4700534.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

