Hello,

I have another question born out of ignorance of OpenGL.

I have rendered a textured Quad using the following code:

                // Image Size
                float tW = (float)[pix pwidth] ; // Texture Width
                float tH = (float)[pix pheight] ; // Texture Height

                // rect is the rectangle of the Window
                float sW = rect.size.width;  // Screen Width
                float sH = rect.size.height; // Screen Height

                // Zoom/Scale the image based on the largest dimension to fit 
the
viewing area
                float   tzoom = -1.0f * (tH>tW?sH:sW) / (tH>tW?tH:tW);

                // Get CGL_Context for Obj-C only (using CGLMacros.h)
                // CGLContextObj cgl_ctx = [nsgl_ctx CGLContextObj];
                glMatrixMode (GL_MODELVIEW);
                glLoadIdentity();

                // Move Camera
                glScalef (-tzoom * 2.0f /sW, -tzoom * -2.0f / sH, 1.0f);
                glRotatef (0.0f, 0.0f, 0.0f, 1.0f); // rotate matrix for image
rotation
                glTranslatef( -0.5f*tW, -0.5f*tH, -1.0f);

                glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
                glEnable(TEXTURE);
                glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
                glBindTexture(TEXTURE, *textureBuffer);

                // Draw Quad
                glBegin(GL_QUADS);
                {
                        glColor4f (1.0f, 1.0f, 1.0f, 1.0f);
                        glTexCoord3d(0.0, 0.0, 0.0);            glVertex3d(0.0, 
0.0, 0.0);
                        glTexCoord3d(0.0, 1.0, 0.0);            glVertex3d(0.0, 
(double)tH, 0.0);
                        glTexCoord3d(1.0, 1.0, 0.0);            
glVertex3d((double)tW, (double)tH,
0.0);
                        glTexCoord3d(1.0, 0.0, 0.0);            
glVertex3d((double)tW, 0.0, 0.0);
                }
                glEnd();

Specifically, using glScalef as a ratio of image to screen so that it
will always fit.

How do I achieve the same thing with Equalizer?  Can I get the
dimensions of window?

This is probably something simple I'm not seeing.

-Stephen

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