Hey, Thanks.
Is there a simpler/better way of making sure the image is fully displayed in the display space? It seems a pretty standard Image thing to do... -Stephen On Mar 21, 10:30 am, Stefan Eilemann <[email protected]> wrote: > On 18. Mar 2010, at 15:48, Stephen Furlani wrote: > > > Hello, > > > I have another question born out of ignorance of OpenGL. > > ... > > > Specifically, using glScalef as a ratio of image to screen so that it > > will always fit. > > > How do I achieve the same thing with Equalizer? Can I get the > > dimensions of window? > > You probably want to have the dimensions of the View, as it spans potentially > multiple segments of a powerwall. Have a look at eqPly::Channel::_drawLogo / > eq::Channel::get|applyScreenFrustum. > > HTH, > > Stefan. > > _______________________________________________ > eq-dev mailing list > [email protected]http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-devhttp://www.equalizergraphics.com _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

