Hey,

Thanks.

Is there a simpler/better way of making sure the image is fully
displayed in the display space?  It seems a pretty standard Image
thing to do...

-Stephen


On Mar 21, 10:30 am, Stefan Eilemann <[email protected]> wrote:
> On 18. Mar 2010, at 15:48, Stephen Furlani wrote:
>
> > Hello,
>
> > I have another question born out of ignorance of OpenGL.
>
> ...
>
> > Specifically, using glScalef as a ratio of image to screen so that it
> > will always fit.
>
> > How do I achieve the same thing with Equalizer?  Can I get the
> > dimensions of window?
>
> You probably want to have the dimensions of the View, as it spans potentially 
> multiple segments of a powerwall. Have a look at eqPly::Channel::_drawLogo / 
> eq::Channel::get|applyScreenFrustum.
>
> HTH,
>
> Stefan.
>
> _______________________________________________
> eq-dev mailing list
> [email protected]http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-devhttp://www.equalizergraphics.com

_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to