Hi,

I am currently adapting my own rendering engine to test with eq. I am 
already using glew code and now, when using the glew MX code, I get 
unresolved symbols because of the non-MX glew that I used until now.

E.g. I need to use glewContextIsSupported() instead of 
glewIsSupported(), I realize that. But how would I treat this so that I 
can still use my code for simpler single-GPU applications.

Any advice?

regards
Raymond

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