Hi, I am currently adapting my own rendering engine to test with eq. I am already using glew code and now, when using the glew MX code, I get unresolved symbols because of the non-MX glew that I used until now.
E.g. I need to use glewContextIsSupported() instead of glewIsSupported(), I realize that. But how would I treat this so that I can still use my code for simpler single-GPU applications. Any advice? regards Raymond _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

