Hi, On 3/24/2010 11:55 AM, Stefan Eilemann wrote: > Hi, > > On Wed, Mar 24, 2010 at 11:31 AM, Raymond de Vries<[email protected]> wrote: > >> [GLEW vs GLEW_MX] >> Any advice? >> > That's a tricky one. You can try defining EQ_IGNORE_GLEW before > including eq.h and then using your glew version. > Well, I am not yet at the part but... > Otherwise you'll have to define/implement glewGetContext in all > classes where you call OpenGL -- see the GLEW_MX docs for more > information. > this is indeed working. Using GLEW_MX everywhere, and implementing glewGetContext() is working nicely. No change of code is necessary in other places. So I am ready to try out the integration with eq, when I have time.
Thanks for your advice. regards Raymond > > HTH, > > Stefan. > > _______________________________________________ > eq-dev mailing list > [email protected] > http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev > http://www.equalizergraphics.com > _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

