Hi,

On 3/24/2010 11:55 AM, Stefan Eilemann wrote:
> Hi,
>
> On Wed, Mar 24, 2010 at 11:31 AM, Raymond de Vries<[email protected]>  wrote:
>    
>> [GLEW vs GLEW_MX]
>> Any advice?
>>      
> That's a tricky one. You can try defining EQ_IGNORE_GLEW before
> including eq.h and then using your glew version.
>    
Well, I am not yet at the part but...
> Otherwise you'll have to define/implement glewGetContext in all
> classes where you call OpenGL -- see the GLEW_MX docs for more
> information.
>    
this is indeed working. Using GLEW_MX everywhere, and implementing 
glewGetContext() is working nicely. No change of code is necessary in 
other places. So I am ready to try out the integration with eq, when I 
have time.

Thanks for your advice.
regards
Raymond

>
> HTH,
>
> Stefan.
>
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>    


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