Hello,

I, um, have an error that I'm embarrassed to admit I don't have any Idea
what is going on or why this would fail.

I've made one demo app which during Channel::FrameDraw() calls a private
method to build a texture.

During that call, it calls glEnable(GL_TEXTURE_2D)

It works super-fine.

I have copied the software to modify, and now the call to
glEnable(GL_TEXTURE_2D) throws a EXC_BAD_ACCESS.

My call stack is oh-so-helpful.

#0      ??
#1      0x1e794be2 in eqDemo::Channel::setTextureBuffer at channel.mm:153
#2      0x1e7953f4 in eqDemo::Channel::frameDraw at channel.mm:65
#3      0x281a217d in eq::Channel::_cmdFrameDraw at channel.cpp:1100
#4      0x282248c5 in eq::net::CommandFunc<eq::net::Dispatcher>::operator() at
commandFunc.h:50
#5      0x28223f3a in eq::net::Dispatcher::invokeCommand at dispatcher.cpp:121
#6      0x28278eb4 in eq::net::Session::_invokeObjectCommand at session.cpp:622
#7      0x2827a47c in eq::net::Session::invokeCommand at session.cpp:575
#8      0x282061c3 in eq::Pipe::_runThread at pipe.cpp:310
#9      0x2820e7d4 in eq::Pipe::PipeThread::run at pipe.h:419
#10     0x281902f7 in eq::base::Thread::_runChild at thread.cpp:125
#11     0x2819047d in eq::base::Thread::runChild at thread.cpp:101
#12     0x958aea19 in _pthread_start
#13     0x958ae89e in thread_start

What would go wrong with gl in one program, but not another?  Compile
settings?  Conflicts with AGL/CGL MAcros? Google is not-helpful.

Any thoughts are greatly appreciated.

-Stephen
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