Hello, I, um, have an error that I'm embarrassed to admit I don't have any Idea what is going on or why this would fail.
I've made one demo app which during Channel::FrameDraw() calls a private method to build a texture. During that call, it calls glEnable(GL_TEXTURE_2D) It works super-fine. I have copied the software to modify, and now the call to glEnable(GL_TEXTURE_2D) throws a EXC_BAD_ACCESS. My call stack is oh-so-helpful. #0 ?? #1 0x1e794be2 in eqDemo::Channel::setTextureBuffer at channel.mm:153 #2 0x1e7953f4 in eqDemo::Channel::frameDraw at channel.mm:65 #3 0x281a217d in eq::Channel::_cmdFrameDraw at channel.cpp:1100 #4 0x282248c5 in eq::net::CommandFunc<eq::net::Dispatcher>::operator() at commandFunc.h:50 #5 0x28223f3a in eq::net::Dispatcher::invokeCommand at dispatcher.cpp:121 #6 0x28278eb4 in eq::net::Session::_invokeObjectCommand at session.cpp:622 #7 0x2827a47c in eq::net::Session::invokeCommand at session.cpp:575 #8 0x282061c3 in eq::Pipe::_runThread at pipe.cpp:310 #9 0x2820e7d4 in eq::Pipe::PipeThread::run at pipe.h:419 #10 0x281902f7 in eq::base::Thread::_runChild at thread.cpp:125 #11 0x2819047d in eq::base::Thread::runChild at thread.cpp:101 #12 0x958aea19 in _pthread_start #13 0x958ae89e in thread_start What would go wrong with gl in one program, but not another? Compile settings? Conflicts with AGL/CGL MAcros? Google is not-helpful. Any thoughts are greatly appreciated. -Stephen -- View this message in context: http://software.1713.n2.nabble.com/glEnable-Error-tp5043167p5043167.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

