Ah, so after rumaging around I find that glEnable() would throw an error like that if there was no GL Context. I tried other gl calls but all of them ended up in that state.
um, what? What would cause it not to find the GL context? The call is made inside of Channel::frameDraw ... -Stephen _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

