On 13. May 2010, at 16:07, Stephen Furlani wrote: > um, what? What would cause it not to find the GL context? The call > is made inside of Channel::frameDraw ...
Good question: Have you overwritten configInitOSWindow? Otherwise you should have an AGLWindow, which implements the proper makeCurrent() to set your GL context. As a quick hack, you can try calling 'getWindow()->makeCurrent( false )' early in your frameDraw(). You can check the following: - AGLWindow::configInit() returns true - AGLWindow::makeCurrent is called - Your rendering code does not do aglSetCurrentContext( 0 ) Since the Equalizer examples don't have that issue, something in your code is messing up the GL context. HTH, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

