Stefan Eilemann wrote:
> 
> Are you sure you've positioned the second window on the correct GPU?  
> Can you try moving it around to see if it generates any output on  
> another GPU/display ?
> 

I moved the window around my monitors nothing renders, and the other one
that
draws correctly renders on all monitors, with reduced FPS on the non-primary
displays.

I'm not sure if the following console output has anything to do:

2528 25196072 ..\lib\client\window.cpp:527   983 glGetString(GL_VERSION)
returne
d 0, assuming GL version 1.1
2528 25196072 ..\lib\client\objectManager.cpp:196  1026 glGenLists failed:
1282
2528 25196072 ..\lib\client\objectManager.cpp:196  1032 glGenLists failed:
1282
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