Hi!

 

In my experience, NV_gpu_affinity does not work correctly on WindowsXP
either. The last working version of the drivers are Forceware 186.x  All
drivers above 190.x  have a "broken" NV_gpu_affinity. So you might consider
back-dating your drivers ;-)

 

quoting an Nvidia engineer:

 

"Sadly this is a known limitation with the new r190+ drivers. The limitation
is that since r190, using GPU affinity on a window DC doesn't work anymore.
The solution now is to use an off screen drawable for GPU1 and then use
NV_copy_image to transfer the image data from GPU1 to GPU0. I don't believe
this is documented anywhere either. In fact, I didn't even know about this
limitation until today."

.

"wglMakeCurrent() should be failing when used with a window DC. If that's
not happening, that's a bug."

 

 

With kind regards,

 

Mathias

 

 

  _____  

From: [email protected]
[mailto:[email protected]] On Behalf Of Stefan Eilemann
Sent: Tuesday, July 13, 2010 8:48 AM
To: [email protected]
Subject: Re: [eq-dev] 2 pipe setup, for eqHello

 

On Mon, Jul 12, 2010 at 9:05 PM, jingquan [via Software] 
<[hidden email]> wrote: 
> I moved the window around my monitors nothing renders, and the other one 
> that 
> draws correctly renders on all monitors, with reduced FPS on the
non-primary 
> displays. 

>From that I deduct that you're on Vista or Windows 7. The GPU affinity 
extension does only work for FBO's on these platforms. We're working 
with nVidia on resolving this issue. 


HTH, 

Stefan. 
-- 
http://www.eyescale.ch <http://www.eyescale.ch?by-user=t> 
http://www.equalizergraphics.com
<http://www.equalizergraphics.com?by-user=t> 
http://www.linkedin.com/in/eilemann

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<http://software.1713.n2.nabble.com/2-pipe-setup-for-eqHello-tp5276049p52861
99.html>  2 pipe setup, for eqHello
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