Hi Stefan! On 17/02/11 09:12, Stefan Eilemann wrote: > You should also start declaring the version of your config files, otherwise > our loader converters may do stupid things. The difference between 1.0 and > 1.1 is related to the new runtime stereo switch[1]. > > [1] From > <http://www.equalizergraphics.com/documents/design/stereoSwitch.html>: > The semantics of the compound eye attribute changes from describing the eye > passes to be rendered to the eye passes this compound can render. The actual > selection of the eye passes will be done by the view of the destination > channel(s). That is, a compound using eye [ LEFT RIGHT CYCPLOP ] will render > all three eye passes in Equalizer 0.9.1, but only the cyclop (view is in mono > mode) or left and right (view is in stereo) passes in the new implementation. > Consequently, the default setting shall change from eye [ CYCLOP ] to eye [ > LEFT RIGHT CYCPLOP ].
Sorry, I don't get it.
I use the following for anaglyph stereo with the 1.0 format:
server
{
config
{
appNode { pipe { window { channel { name "channel" }}}}
observer {}
layout { view { observer 0 }}
canvas { layout 0 wall {} segment { channel "channel" }}
compound
{
attributes { stereo_mode ANAGLYPH }
compound { eye [ LEFT RIGHT ] channel ( view 0 segment 0 ) }
}
}
What do I need to change to make this work with 1.1? If I add "mode
STEREO" to the view, it still only displays one eye.
Martin
--
Computer Graphics and Multimedia Systems Group
University of Siegen, Germany
http://www.cg.informatik.uni-siegen.de/
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