Hi Stefan!

On 17/02/11 09:12, Stefan Eilemann wrote:
> You should also start declaring the version of your config files, otherwise 
> our loader converters may do stupid things. The difference between 1.0 and 
> 1.1 is related to the new runtime stereo switch[1].
> 
> [1] From 
> <http://www.equalizergraphics.com/documents/design/stereoSwitch.html>:
> The semantics of the compound eye attribute changes from describing the eye 
> passes to be rendered to the eye passes this compound can render. The actual 
> selection of the eye passes will be done by the view of the destination 
> channel(s). That is, a compound using eye [ LEFT RIGHT CYCPLOP ] will render 
> all three eye passes in Equalizer 0.9.1, but only the cyclop (view is in mono 
> mode) or left and right (view is in stereo) passes in the new implementation. 
> Consequently, the default setting shall change from eye [ CYCLOP ] to eye [ 
> LEFT RIGHT CYCPLOP ].

Sorry, I don't get it.

I use the following for anaglyph stereo with the 1.0 format:

server
{
  config
  {
    appNode { pipe { window { channel { name "channel" }}}}
    observer {}
    layout { view { observer 0 }}
    canvas { layout 0 wall {} segment { channel "channel" }}
    compound
    {
      attributes { stereo_mode ANAGLYPH }
      compound { eye [ LEFT RIGHT ] channel ( view 0 segment 0 ) }
    }
}

What do I need to change to make this work with 1.1? If I add "mode
STEREO" to the view, it still only displays one eye.

Martin
-- 
Computer Graphics and Multimedia Systems Group
University of Siegen, Germany
http://www.cg.informatik.uni-siegen.de/

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