Thanks for the very speedy responses Stefan! I think I'm close to figuring this out.
I'm gonna approach it the following way: 1. Define two co::packet subclasses ClientRequestInitData and ClientRespondInitData. The second class will have an additional field to carry the initData id in. The command IDs for the two packet types will be CMD_CLIENT_CUSTOM and CMD_CLIENT_CUSTOM+1 respectively. 2. Extend the QT application to derive from RequestHandler(). Register a commandHandler by calling registerCommand( fabric::CMD_CLIENT_CUSTOM + 1, ClientFunc(this, &_handler, localNodeCommandQueue)) in the QT app constructor. 3. Extend the client application by adding a command handler for CMD_CLIENT_CUSTOM packets. This handler just creates and sends a ClientRespondInitData packet back to the Qt app (with the initDataID filed populated and the requestId field being the same as the requestId of the incoming ClientRequestInitData packet). After connecting to collage, the QT app will create a request, a ClientRequestInitData packet and stick the requestID in it. It will send the packet to the remote node and then it will call waitRequest(requestID). The remote client node will handle the request and send back the ClientRespondInitData packet with the initDataID and the same requestID. As I understand it, during this time the QT node is blocked on waitRequest(). When the ClientRespondInitData packet reaches the QT app, it will call the registered handler for CMD_CLIENT_CUSTOM+1 commands. Inside the handler I can populate a member fielding the app state with the initdataID and use it later for whatever I want. Are there any immediate concerns, particularly w.r.t. threading that I should be on the lookout for? Thanks again Stefan!! -- View this message in context: http://software.1713.n2.nabble.com/Affecting-Collage-objects-outside-an-Equalizer-application-tp7301888p7302724.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

