On 21. Feb 2012, at 19:47, cpapado [via Software] wrote:

> struct ClientRequestInitDataIDPacket : co::NodePacket 

This should derive from eq::ClientPacket.

>     struct ClientInitDataIDPacket : co::NodePacket 

Dito.

> ClientRequestInitDataIDPacket::ClientRequestInitDataIDPacket() 
>     : 
>     co::NodePacket() 
>     { 
>         command = eq::fabric::CMD_CLIENT_CUSTOM; 
>         type = co::PACKETTYPE_CO_NODE; 

No need, ClientPacket ctor sets the correct type

> On rutime, I launch the EQ app, then the QT app. The QT app connects to the 
> application node on the collage side. However, after it sends the request 
> packet and hits waitRequest(requestPacket._uRequestID, uInitDataID) it 
> blocks. On the log, I see the following: 
> ##### Abort: Unknown packet type 129 for command< packet dt 129 cmd 47, 
> RP<node 8c3f7df974c7ae37:8c870a7752571eca connected, 
> TCPIP#102400#127.0.0.1##4743#default#>, r0 > #####. 

type 129 is PACKETTYPE_EQ_SERVER, cmd 47 is either 
CMD_SERVER_RELEASE_CONFIG_REPLY or CMD_CLIENT_CUSTOM+1.

It seems that your reply packet is broken?

Does the eq-side command handler gets executed? What does it look like?


> On the EQ side, the log shows this: 
> 18195 eq::server: 
> /Users/eile/Software/equalizergraphics.com/Equalizer-1.0.2/libs/server/server.cpp:327
>  12453 Handle release config packet dt 0 cmd 46 config 
> a663335a00000003:87ce8517461d4e34 
> 18195 eq::server: 
> /Users/eile/Software/equalizergraphics.com/Equalizer-1.0.2/libs/server/server.cpp:344
>  12453 Release request for unknown config


Hmm, it could also be that you send your request to the server, but not the 
application. How do you configure _spAppNode in the Qt app? There are actually 
to LocalNodes when you run the server from the application, the 
eq::server::Server and the eq::Client.


Cheers,

Stefan.



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