I am still confused about how I should synchronize user inputs across all nodes in Sequel, I suppose I can only customize event handler in the view data, but then the view data is not globally sync-ed with all other nodes' view data, so the only way is to make frame data object so that we can have global per-frame data through the application. Thus, I in the Renderer::draw() function, I need to manually retrieve the view data (view states' changes by user inputs), and copy the dirty states into global frame data, and then get the local frame data and copy back the states into the view data (because the channel in Sequel uses view data to get the model matrix for rendering).
I probably misunderstood how things work in Sequel, so please correct me if I am wrong. Thank you! -- View this message in context: http://software.1713.n2.nabble.com/Announcing-Sequel-A-simple-API-to-the-Equalizer-parallel-rendering-framework-tp6495036p7432052.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

