Yes, I did implement Renderer::createObject, and yes the FrameData object 
passed by Sequel to Renderer::draw is 0 but ONLY in the client machine,
In the application node, the frameData object is being passed correctly.

Although, when I put some debug log in the Renderer::createObject function, it 
gets called in the client, but not passed in the draw function (NULL).
And what triggers the frameData object synchronization? Does Sequel handle that 
automatically everytime I set the dirty flags?

Thanks again for your help.

Cheers,
William


From: Stefan Eilemann [via Software] 
[mailto:[email protected]]
Sent: Wednesday, January 04, 2012 8:48 PM
To: William Hutama
Subject: Re: Announcing Sequel - A simple API to the Equalizer parallel 
rendering framework.

Hello,

On 4. Jan 2012, at 13:37, wihu [via Software] wrote:

> However, I am having trouble understanding how to synchronize FrameData 
> object in the sequel across all machines. I looked at an example Seqply, 
> created a customized FrameData class, and then pass it to the 
> Application::run(&_frameData), then, I override ViewData class to capture the 
> user interaction through handleEvent callback, I am not sure how to link them 
> together (how ViewData affecting FrameData object in the Renderer::draw 
> loop), and also even if I can change the data in the FrameData object and set 
> the flag to dirty, I did not see any changes in the other machine, in fact, 
> the FrameData object is null.

Do you mean the FrameData object passed by Sequel to Renderer::draw is 0? If 
yes, did you implement Renderer::createObject?


Cheers,

Stefan.


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