Hi, this probably should be posted on the osg mail list but thought someone may have had similar issues.. We have a simple osg/eq test harness using a modified version of osgScaleViewer to use osgViewer instead of sceneview. When running our tesselation shader we are not getting anything produced on screen. I was wondering if anyone has experienced issues rendering scenes on the GPU with equalizer using later versions of glsl. Or if anyone would have an idea from Equalizers perspective where things could potentially be wrong..
Thanks in advance Paul
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