Paul, all, On 3. Aug 2012, at 10:48, Paul-11 [via Software] wrote:
> I'll let you know how I go, but I agree it looks like context creation. FYI - I've just received the following email from the VRJuggler maintainer, see also https://github.com/Eyescale/Equalizer/issues/156: We have been working on this issue for VR Juggler for the past little bit. You may find it useful in looking at what we did to help direct/review what you end up putting into Equalizer. You are right in your assessment below, you just need to change how the context is created for gl3/gl4. https://code.google.com/p/vrjuggler/source/list?name=gl3 you will specifically want to look at the changes on and after Dec 30, 2011. We are currently in the midst of working out a few issues in getting an ogl3 only application but we hope to have those resolved shortly. Anyway, let me know if you have any questions. Doug HTH, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/OSG-Equalizer-and-glsl-4-2-tp7580943p7581194.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

